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Messages : 481
Date d'inscription : 19/06/2014
Localisation : Alsace

MessageSujet: Puretia   Dim 16 Juil - 18:56

Puretia

Mise à jour : 1.0.1079 - May 28, 2013


Patch Summary




  • Implemented Guild Technology/Perks
  • Large Localization Update
  • Multiple Quest Line fixes
  • New Starting Zone: "Puretia"
  • Equipment Enhancement Fixes
  • Achievement System Implementation
  • Much, much more....



You can now select Puresha as a new starting zone thanks to the latest patch, along with using some cool new Guild Perks such as 'Territory Expansion' which will enable you to increase your Guild Member Cap.
New content



  • Frontier Island Housing System.
  • Implementation of Puresha
  • Guild Technology. (Guild Perks)
  • Automatic adjustment of interface strings. 
  • Added bulk dismantle function for backpack items, whichworks similar as the trashcan. (It is only possible to open either thebulk dismantle function or the trashcan function, as they will superimposeeach other.)



Bug fixes




  • Fixed an issue regarding incorrect catalyst probabilitybeing displayed. 
  • Fixed an issue preventing players seeing text withinthe Dragon Lair. 
  • Fixed a crash issue that appeared when using Sorcerereffects. 
  • Fixed the issue of the disappearing Color TicketInterface which affected some players. 
  • Fixed the issue of the disappearing Repair Interfacewhich affected some players.
  • Fixed the issue that occurred when opening the GuildRecruitment Interface which would cause delays.



Skills




  • All class talent descriptions and Sorcerer descriptionsupdated.
  • Fixed an issue that meant all leaping skills couldn’tbe used due to talent changes.
  • Fixed an issue that caused some skills to appearunusable. 



Oracle




  • Fixed skill description of 'Vagrant's Magic Cape'.



Sorcerer




  • Fixed an issue with the Sorcerer skill 'Life shield':when the player mounted up after casting the skill, he/she wouldautomatically unmount when the buff duration ended.
  • The Sorcerer skill 'Magic Well' will not appear in theskill list any more if not obtained yet.





Items & equipment




  • Corrected a problem with the 'Basic Action Potion' and'Standard Action Potion' which caused decreased durability after drinking.
  • Corrected item category of 'Roast Chicken Trap' fromnormal item to quest item.
  • Changed all capes categorized as heavy armor into capesthat all classes can wear (ex:Bordat Cloak、PagbuScarf、Galloping Wind Scarf、Supres Scarf、AresCape)
  • Corrected display problem with female avatar equipment'Kangemokebu Robe'. 
  • Fixed graphic display problems with the following armoritems;

    • 'Bright Moon Cloth Armor' -If used by femalecharacters, a black piece would protrude.
    • When fitting 'Shadow Crack Riding Trousers' with'Lorbien Cloth Shoes', the lower part of male characters would becometransparent.
    • 'Brutal Master’s Slippers' would cause femalecharacters’ texture to be disrupted while moving.   
    • Fixed problem that female characters putting on'Cougan' series armor or  'Dalior' armor would lose theirappearance. 


  • Corrected problem with 'Cold Glare Cape' and 'DesertTraveler’s Woven Cape' which didn’t have item icons.



Mobs




  • Removed 'Moss-Eating Pigs' that were floating in theair in Laedis at the 'Sea of the Lost'.
  • Removed the 'Wolfmen' that were stuck in the wall infront of the 'Deyarka Keep'.



Dragons, Contracts




  • In order to accommodate for the different languagekeyboard settings, the Contract Interface key has been modified. 
  • Corrected problem with decreasing equipment durabilitywhen using Mount skills like Increased Speed, Contract, Dismiss Mount orDismiss Dragon Beast Summons.
  • Corrected the problem that after exiting a DragonSummons, in a non-combat situation, the Dragonsoul value would notrecharge automatically.
  • Lowered the difficulty of entering into contracts withnormal wild Dragons over level 30.
  • Changed the names of dragon special skills from 'Lv1'、'Lv2'、'Lv3'to 'Basic'、'Medium'、'Advanced' in order to avoid misunderstandings when training in the wild.
  • Corrected the problem that some skills would betriggered at wrong time during combat. Healing skills can now only betriggered if the health value is below a certain threshold. The order ofattack skills will depend on the dragon beast’s physical and magicaldamage value.



Dragon Stable, Dragon Lair




  • Previously, when selecting a dragon in the Dragon Lairinterface, the visual feedback was not clear enough. Now, there is adifferent degree of transparency before and after selecting a dragon tomake the selection process more intuitive.
  • Corrected the problem that when opening the Dragon Lairunder certain circumstances, the Dragon Stable background and fence wouldbe displayed.
  • Corrected the problem that when equipping/un-equippingDragon Lair dragon equipment in the Dragon Stable interface, the equipmentwould be locked in the backpack and could not be interacted with.
  • Corrected the problem that when displaying dragonequipment in the Dragon Lair interface, the Dragon Stable equipment in thecorresponding position would be displayed.
  • Corrected the problem that when in the Dragon Lairinterface and switching to the non-dragon info section, then selecting adragon, then going again to the dragon info section, the dragon info wouldnot be updated.
  • Corrected the problem with the Dragon Lair Interface,where after queued procedures in progress were pushed to the back,canceling the procedure would not give any output. Now, when cancelingprocedures whose position had been moved previously, it will still givethe correct output display.
  • Corrected the problem that unequipping Dragon Lairdragon equipment could result in a server crash.
  • Added a warning message and confirmation box in theDragon Lair Interface, if players attempt to delete an ongoing procedure:'This procedure is ongoing. If delete, no funds will be returned. Do youwish to proceed?' will appear.
  • Corrected the problem that the Dragon Lair skill'Crippling Strike' didn’t have the procedure selection option in theDragon Lair skill training interface.
  • The description of fodder and potential fodder in thebreeding section of the Dragon Lair interface has been moved to below thebutton.
  • Now, when training/feeding in the Dragon LairInterface, pressing the button will directly deduct the required amount offodder to reach the next level. If not enough fodder is available to reachthe next level, it will still assign the whole available amount.
  • When there is the possibility to add potential fodder,the figure of the potential fodder will shine. 
  • Fixed an issue that appeared after a data center crash,when Dragon Lair data had been lost, it could result in dragons or dragonequipment becoming invisible. Now, when dragons or dragon equipment ismoved, this will no longer occur.
  • Altered the inquiry box for field training: added agraphic for deducting items. 
  • When field training cannot grant dragon skills, therewill be the following message: 'This field training will not give anydragon skills. Do you wish to proceed with training?'



Instances




  • Corrected the problem with the big instance(s) ondifficulty level 1, where the energy of bosses and several mobs didn’tproperly decrease.
  • Corrected the problem that some instances wouldn'ttrigger scripts or AI properly. Increased the check range within:

    • Avanah Omen
    • Consus Cave
    • Omati Gorge
    • Gaesis' Roost
    • Nyrol’s Nest
    • Aryna’s Lair
    • Juno Crystal Gallery
    • Cursed Tower
    • Dunar Temple


  • Decreased mobs in small instances (difficulty level 1and level 2) due to a change in the party size growth factor from 1,1 to1,05.
  • Increased mobs in small instances (difficulty level 2)and big instances (difficulty level 3) due to a change in the party sizegrowth factor from 1,1 to 1,2.
  • Increased mobs in big instances (difficulty level 4)due to a change in the party size growth factor from 1,1 to 1,3.
  • Corrected the problem that in small instances(difficulty level 2) and big instances (difficulty level 3), the level ofmobs and bosses wouldn’t correctly increase.
  • Increased the drop chance of special crafting materialsof bosses in small instances: Drop chance in difficulty level 1 increasedto 70%; drop chance in difficulty level 2 increased to 70%.
  • Increased the drop chance of special crafting materialsof bosses in big instances (difficulty level over 2): drop rate of randomelite bosses increased to 70%; drop rate of major bosses increased to100%.



Arboran Ruins




  • Corrected AI, skill cast frequency and movement patternof 'Leader of the Mysterious Men'.
  • Corrected problem that 'Leader of the Mysterious Men'could perform invisible attacks.
  • Corrected the problem that the 'Teleport' attack of'Leader of the Mysterious Men' would teleport the boss to the instance entrancetogether with players who revived at the respawn point.
  • Corrected problem with 'Scarlet Ear Bowman' that woulddrop an incorrect item. Now, it drops 'Goblin Ear' which is not bound.



Ash catacombs




  • Corrected a problem with 'Shadow Raiding Dragon King'of false movement after the explosion.
  • Corrected a problem with 'Ash catacombs' where too manyAI operations would cause server crashes.



Aryna’s Lair




  • Reduced number of dropped mines of 'Aryna’s Heir', butincreased their range and increased Aryna’s Heir’s aggro range.
  • Corrected the problem that 'Aryna’s Lair' could causeserver crashes.



Nyrol’s Nest




  • Corrected problem that in 'Nyrol’s Nest', a singleplayer couldn't enter normal mode.


Gaesis’ Roost




  • Reduced Gaesis’ Heir’s rush range.



Juno Crystal Gallery




  • Corrected movement pattern of 'Black-Nail Madam'.
  • Corrected problem that the modes of 'Black-Nail Madam'and 'Black Devouring Dragon' was not synchronized.
  • Corrected problem with rush attack of 'Mutant’s Horn'which would be triggered continuously.
  • Corrected problem that 'Disaster/Devouring DragonLarva' could not attack.
  • The NPC carried by 'Mutant Master' is changed fromboss-mob to elite mob.
  • Corrected color problem with the lock effect of 'MutantKnight'. 
  • Corrected problem of instances (with difficulty level 3and 4), where some boss-level mobs would be triggered repeatedly.



Dunar Temple




  • Corrected problem that 'Dragon Palace Guard' wouldcling to the players.



Quests




  • Corrected problem that entering/leaving an instancedquest environment would dismiss mount, which could lead to fall damage.



Bakra




  • Corrected problem with the newbie village, where theChaos Dragon would push 'Sabosha' into a corner.
  • Corrected problem with the following quests in Bakra:

    • Dragon Taming
    • Dragon Guide/Tutorial


  • Corrected quest 'Aqua Dragon Smile' where there was achance that the 'Black Razor Blade' would become a friendly target, thusit could not be killed and could not reset.
  • Added quest hints/indicators on the small and big mapfor quest 'Receiving the shaman protected by the giant servant'.



Puretia




  • Corrected problem with the following quests in Puretia:

    • New partner
    • Using the new powers
    • Searching for food
    • Eradicating the poisonous plants 
    • Virus Incubator - where if the player woulddisconnect while the script is being executed, the NPC would remain inthe world and not be deleted.


  • Corrected quest 'Catch Trenton Alive' where there was achance that all NPCs would freeze after the fight.



Laedis




  • Corrected problem with main plot story quest'Dispatching the air raid squadron' which could cause a black screen.
  • Corrected problem with main story quest 'Receiving theplan of the banished', where after accepting the quest, the interrogationskill could vanish.
  • Corrected the following quests in Laedis:

    • Hitting the deepwater Aqua Dragon
    • Sudden disappearance of the Aqua Dragon
    • Doomsday of Nalor’s Heir
    • Abnormal brain device - which would give equipmentthat didn’t match the player class.


  • Corrected the following quest in Laedis 'Investigatingthe strange cause' which would give equipment that didn’t match the playerclass.
  • Corrected problem with quest 'Taking back the huntingground' where it wasn't possible to obtain the giant skull.
  • The required amount of giant skulls for quest 'Takingback the hunting ground' has been reduced from 15 to 8.
  • Corrected the following quest in Laedis 'Uncovering thetruth' which would give equipment that didn't match the player class.
  • Corrected problem with Laedis quest 'Listening to theStones' where the collectible white stones and red stones would float intothe air.
  • Adjusted NPC 'Young scarlet-shine colossal wing dragon'of quest 'Searching for the scarlet-shine colossal wing dragon' so that itcannot be found with the search function. 
  • Corrected problem that the position of quest 'Searchingfor the scarlet-shine colossal wing dragon' in the quest search interfacewas wrong.



Satuma




  • Corrected last quest in Satuma Main Quest Line, wherethe player would see two 'Sabosha' after accepting the quest. Now, theplayer can see only one 'Sabosha'.
  • Corrected the problem with Satuma quest 'That’s mylife', where all quest items that needed to be collected 'Scattered Goods'were floating in the air.
  • Corrected problem with quest 'Entering the Moaley Mine',wherea black screen could occur after clicking on the entrance point/portal.
  • Corrected problem with quest 'Message on the secretpath/tunnel', where after accepting the quest and collecting the requiredamount of quest items, the player could still continue to collect questitems, and the indication on the mini-map and world map would notdisappear.




Wynnadia




  • Corrected problem with the following quest in Wynnadia'Gemini Meteor', where it was difficult to obtain the items. Now, theitems are put on the ground of the sea and thus obtainable through arelatively easy interaction.
  • Corrected problem with quest 'Mother’s Protection' inWynnadia, where it wasn’t possible to report back to the NPC and completethe quest. Now, it is possible to complete the quest.
  • Corrected quest 'Audax Lafso’s Treasure',whereit wasn’t possible to select and receive the quest item.
  • Corrected problem with quest 'A soldier impatient asfire', where after accepting the quest and killing 'Wynnadia Wyvern', therespawned 'Wynnadia Wyvern' would become invisible.
  • Corrected the 'Cursed Tower' sub storyline quest 'BlindFox’s request': after completing the quest conditions, the NPC didn’tproperly hand back the quest.



Korhala




  • Corrected quest 'Why don’t you ask Nautilus?', wherethe NPC 'Treasure Chest of the Ancient City' wouldn't be displayedcorrectly. Now, it is being displayed correctly, and the location has beenadjusted a bit further out so it can be found easier.




Public Encounters




  • Fixed the problem that the reward for completing thedaily public encounters wouldn’t trigger level-ups.  
  • Corrected the problem with 'Plague Horn' and otherPublic Encounters, where the hitpoints of scripted mobs was too low.  
  • Corrected the problem with Laedis PE 'Ancient Statue ofDyksin'、where the AI of 'Sky Pirate Leader' would show noreaction.  
  • Corrected problem with mobs 'Bone Controller' and'Strengthened Mutant Wyvern. who would have excessive hitpoints in case ofmany participants. Now their hitpoints will not increase even in case ofmany players.  
  • Corrected PE 'Expedition against the robber band',wherethe weapon chests in the first phase were not obvious enough. Now, thegraphic of the weapon chests has been replaced.  
  • Corrected problem with PEs 'Aggressive Goblin', 'Battlefor Lagur Castle'、'Conquering back the mines',whereelite and boss level mobs would sometimes be pulled out of the PE rangeand killed, which would cause the PE to crash and the players wouldn’treceive points. Now, if elite and boss level mobs are pulled out of the PErange and killed, the respective PE phase will still count as completed.



Auction House




  • Fixed problem that the auction house search wouldn’tstop and cause crashes.
  • Deleted the 'Receive similar items' function for dragoncrystals and recipes.
  • Fixed the problem that sometimes, the search for marketprice or recipes in the auction house didn’t show any results.
  • Fixed the problem that sometimes, clicking the 'Receivesimilar items' function would not react or cause a crash.
  • Fixed the problem that the info message about wonbids/lost bids would cause a crash.
  • When the price for a bid is exceeded, the interfacewill show a respective info.



Equipment Enhancement




  • Fixed the problem with the Basic Enhancement Interface,where the probability of durability enhancement would vary in thefollowing case:

    • At the beginning, when no equipment has been placedyet, the player would choose the durabilty option, then placing theweapon or armor. The red square box would then show a chance of 100%. Ifthe player would then choose another option (physical damage, magicaldamage or Energy Boost), and then choose durability again, the red boxwould show a chance of only 80%. After the change, the correct durabilityvalue will always be displayed.


  • Fixed Basic Enhancement Interface, so that theinterface will not get stuck when using batch enhancement. 
  • Fixed the following problem in the Basic EnhancementInterface:

    • When using either Dragon Insignia or Diamonds forenhancement, a confirmation window will pop up. If choosing “No”, thefollowing error message will appear: “Diamond does not exist. Sn=0”; andit won’t be possible to continue with any enhancement operations. Afterthe change, the interface won’t get stuck any more.


  • Fixed Basic Enhancement Interface to solve thefollowing problem: If not specifying the number of enhancements (i.e.leaving the setting blank ), and then pressing the 'enhance', button,there will be a NaN ('not a number') error. After the fix, it won’t bepossible to press the 'enhance' button when not specifying the number ofenhancements, and the 'NaN' error message will not appear anymore.
  • Fixed Basic Enhancement Interface: Before, icons wouldbe displayed wrongly under the following circumstance: After placing armoritems into the interface, then moving the mouse to the Physical Defensebutton, the physical defense button icon would turn into the physicalattack icon (along with the description). If then clicking otherenhancement options, those would also take on the physical damage icon.After the fix, all items are being displayed correctly.
  • Fixed the following problem in the Basic EnhancementInterface: After placing an equipment piece, and then double-clicking onPhysical Damage, Magical Damage, Energy and Durability, the energy barbelow will become empty. After the fix, the energy bar will be displayedcorrectly.
  • Fixed the Attribute Transfer Interface in the ItemEnhancement: When using attribute transfer, the value interface willdisplay 'textField' in the bottom. After the fix, this won’t be displayedany more.




Guild / Alliance




  • League System is undergoing some changes.
  • Added a scrollbar to the Guild List. 
  • Fixed the problem that the final row in Guild andAlliance list would always be displayed as a blank row.
  • Fixed the problem that opening “Guild” and “Join theGuild” interfaces would cause delays. 
  • The check box can now be unchecked in Guild list,Alliance List, Guild interface and Alliance interface.  
  • Fixed the sequence error in Guild/Alliance Memberrecruiting list.



Friends




  • Added tips: When opening the 'Friendship Gift Pack' forthe first time, players will see some tips and information about 'KindredCompass'. 
  • Fixed a problem with the reset time for sending giftsto friends, as well as the reset time for withdrawing Friendshippoints. 
  • Fixed the problem that the friend list default groupdid not automatically adopt the right language settings.



Achievements




  • The reset time for Weekly Achievements changed fromevery Thursday 00:00 am to every Monday 00:00 am. 
  • Fixed a sequence error in the Achievementinterface. 
  • Fixed the equipment enhancement requirements of thefollowing time limit achievements:

    • As easy as lifting one’s hand
    • Habit becomes nature
    • Standard Procedure



Before the fix, only Basic Enhancement could fulfill the requirements. 
Now, it is possible to fulfill these requirements with Basic Enhancement, Attribute Transformation, Attribute Transfer, and Attribute Switch. The description of the requirements has been adjusted as follows: In the equipment enhancement interface, successfully upgrade ... pieces of equipment using any of the following enhancement procedures: Basic Enhancement, Attribute Transformation, Attribute Transfer, Attribute Switch.

  • Fixed a problem with Guild Achievement: 'Be well knownin Puresha', where killing 'Cassebatoa the Cannibal' wouldn’t fulfill therequirement.  Now, killing him will fulfill the condition for thisachievement.
  • Fixed the requirement of Guild Achievement  'Bewell known in Laedis': You can now fulfill “Kill the leaders in JunoCrystal Gallery” when killing 'Devouring Death Dragon'.
  • Fixed a problem with Achievement 'Pride of the Osira' –'Kill the leaders in Juno Crystal Gallery' where due to incorrectcalculations, it wasn’t possible to retrieve the correct amount ofrewards. 
  • Adjusted guild achievement rewards; originally, it wasonly possible to obtain the guild contribution when accumulating 100points. Now, it is possible to achieve guild contribution by accumulating40, 70 or 100 points.



Crafting




  • Modified crafting price to avoid wrong crafting outputcaused by decimal point calculations.
  • Introduced the probability of adding catalysts to thecrafting process. Based on the crafting skill level, one can obtaindifferent bonus factors/values.
  • Added 'friendship gifts' as new food type in cooking.
  • Added an alarm message when learning a new recipe whileriding the mount.  
  • The maximum crafting level will be based on thecharacter level cap.  
  • Corrected the number of random attributes in thecrafting tier description.



Marketplace




  • The system will check if there is enough space in yourmarketplace backpack when purchasing marketplace items.
  • Fixed the following problem: before, whenright-clicking the marketplace backpack to move items into the personaltrade interface, the system took the item from your own backpack instead.After the fix, it’s not possible to trade items from the marketplace.
  • Modified the item descriptions of  'Dragon Lairslot key' and 'Dragon Stable slot key'. Added the following string: 'Whileusing this item, please be aware that the price will be different for eachslot'.



Artwork




  • Fixed problem with animation timing of 'Highlands Cow'.
  • Fixed problem that players would get stuck in the 'PeiAo Village Wooden Bridge'.
  • Adjusted the environment leaf coverage to improve theoverall performance.
  • Adjusted the waterfall effects in some environments.
  • Adjusted the quality of some equipment textures.
  • Adjusted the weapon icons of  'Morgath's Might'、'Kronos'Corruption'、'Vysk's Vengeance'、'Lysaia's Light' to show thecorrect corresponding weapon.



Miscellaneous




  • Added new effect for players jumping out ofwater. 
  • Corrected problem that the swimming Aqua dragon wouldcreate unsmooth movements at the water surface. 
  • Corrected problem that the Aqua dragon didn’t haveanimations for swimming left and right.
  • Corrected problem that mounting/unmounting animationstate would not be updated. (e.g. Aqua dragon stands on the water surface,Flying Dragon is in flying state when summoned)
  • Corrected problem in the tutorial, where afterdismantling character equipment, it was possible to carry the dismantleditems back to the newbie village.
  • Added hotkey to open 'Kindred Compass'.
  • Fixed the problem in the mailbox, where 'Recipient'would be added by default, causing players to unintentionally send allmessages to the player named 'Recipient'. After the fix, no recipient willbe added by default.
  • Corrected wrong words in dialogue of 'Mrs. Haier' inWynnadia.
  • Changed the string Title benefit to Total title benefitin the title interface.
  • Corrected problem in the tutorial instance, where thetransformation effect of 'Wenda' was missing.
  • Corrected problem in the tutorial instance, where NPCswould accelerate while in walking mode.


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